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3D Studio Max Courses(3D Max Digital Animation)
Tutor Led, Practical Oriented and Hands-on Vocational Training

So what is included with the course fee?

Class Room Based
Hands-on
Books
Extra Practical Hours
Project Works

Included

Project Work
after the Course


3D Max Digital Animation

Course Summary

• Introduction to 3D Studio Max
• Create and Modify Panel
• Object Setting Properties
• Hiding and Freezing Objects
• Translating, Rotating, and Scaling Objects
• Cloning Objects: Using the Clone command
• Aligning objects
• Pivot Points, Snap Options, Mirror Command, Working Groups
• Understanding Parent, Child, and Root Relationships
• Modifier Stack, subobjects, Modifiers, Modeling Types
• Drawing and Editing 2D Splines and Shapes
• Converting 2D Splines and Shapes to 3D Objects
• Poly Objects, Deformation Painting, Mesh Modifiers, Surface Modifiers
• Animation and Keyframe Basics, Maps Rollout,
• Building Compound Objects, Track Bar or Track View.
• Lighting Techniques, Creating Particles and Particle Flow,
• Light Rendering with Raytrace shadows, Atmospheric Effects

 


Introduction to 3D Studio Max:
Introduction to 3ds max, interface.
Working with 3ds max file system. Creating projects and project folders.
Using the Viewport Navigation Controls.Setting File Preferences.
Basics of Creating and Modifying Standard Primitive objects.
Selecting objects and setting object properties.
Basics of Using Pivot point.

Understanding with Create & Modify Panel with Modifiers List.
Creating Primitive Objects
Naming and renaming objects
Assigning colours.
Using different creation methods
Exploring the Primitive Object Types
Standard Primitives
Extended Primitives
Modifying object parameters
Basics of Transforming objects
Understanding Quad Menu.
Using options from Different Quad Menus

Selecting Objects
Selecting multiple objects
Locking selection sets
Using named selection sets
Editing named selections
Isolating the current selection

Setting Object Properties
Viewing object information
Setting display properties
Setting rendering controls

Hiding and Freezing Objects
Using the Display Floater dialog box
Using the Display panel
Using the Layer Manager
Using the Layer List

Translating, Rotating, and Scaling Objects
Translating objects
Rotating objects
Scaling objects
Using the transform buttons
Working with the Transform Gizmos
Using the Transform Type-In dialog box

Cloning Objects: Using the Clone command
Using the Shift-clone method
Working with copies, instances, and references

Using the Align Commands
Aligning objects
Using the Quick Align tool
Aligning to a view
Using AutoGrid

Using Pivot Points
Positioning pivot points
Aligning pivot points
Transform adjustments

Using Snap Options
Setting snap points
Setting snap options
Using the Snaps toolbar

Mirroring Objects: Using the Mirror command
Using the Snapshot command
Using the Spacing tool
Using the Clone and Align Tool
Creating Arrays of Objects
Linear arrays, Circular arrays, Working with a ring array

Working with Groups
Creating groups
Ungrouping objects
Opening and closing groups
Attaching and detaching objects

Understanding Parent, Child, and Root Relationships
Building Links between Objects
Unlinking objects
Displaying Links and Hierarchies
Displaying links in the viewport
Working with Linked Objects
Using the Schematic View Window
The Graph Editors menu options
Working with Schematic View nodes

Working with Hierarchies
Using the Display floater

Exploring the Modifier Stack
Applying modifiers
Using the Modifier Stack
Reordering the Stack
Collapsing the Stack
Holding and fetching a scene

Modifying subobjects
Exploring Modifier Types
Object-Space vs World-Space modifiers

Selection modifiers
Parametric Deformer modifiers

Exploring the Modeling Types
Converting to editable objects

Working with Subobjects
Using Soft Selection
Applying modifiers to subobject selections
Helpers: Using Dummy and Point objects
Helpers: Measuring coordinate distances

Drawing and Editing 2D Splines and Shapes
Working with shape primitives
Editing Splines
Editable Splines and the Edit Spline modifier
Making splines renderable
Selecting spline subobjects
Controlling spline geometry
Editing vertices
Editing segments
Editing Spline subobjects

Using Spline Modifiers
Spline-specific modifiers
Moving Splines to 3D

Converting 2D Splines and shapes to a 3D objects.
Working with Tools: Mirror, Array, Align, Quick Align, Spacing tool, Clone & Align with converted objects.

Using Editable Poly Objects
Creating Editable Poly Objects
Converting objects
Collapsing to a mesh object
Applying the Edit Poly modifier
Editable Poly subobject modes

Basics of Deformation Painting
Using the Deformation Brushes

Working with Mesh Modifiers
Edit Mesh modifier
Edit Poly modifier
Edit Geometry Modifiers
Cap Holes modifier
Delete Mesh modifier
Extrude modifier
Face Extrude modifier
Optimize modifier
Smooth modifier
Vertex Weld modifier

Subdivision Surface Modifiers
MeshSmooth modifier

Surface Modeling with Patches and NURBS
Creating a patch grid
Editing Patches
Working with Patch Geometry
Using Modifiers on Patch Objects

Creating NURBS Curves and Surfaces
NURBS curves
NURBS surfaces

Modify NURBS surface

Building Compound Objects
Morphing Objects: Creating Morph keys
Creating Conform Objects
Creating a ShapeMerge Object
Creating a Terrain Object
Using the Mesher Object
Creating a Scatter Object
Creating Connect Objects
Modeling with Boolean Objects: Union, Intersection, Subtraction, Cut.
Creating a Loft Object

Animation and Keyframe Basics
Using the Time Controls
Setting frame rate
Setting speed and direction
Working with Keys, Auto Key mode, Set Key mode
Creating keys with the Time Slider

Using the Track Bar or Track View.
Using the Motion Panel
Animating Objects
Working with Previews

Basic Rendering techniques.
Understanding Materials, Material Editor, and Material Browser.
Using the Material Editor controls
Using the sample slots
Naming materials
Getting new materials
Assigning materials to objects

Using the Standard Material
Using Shading Types
Extended Parameters rollout
Maps rollout
Adding material Details with maps.
Creating advanced Multi-layered Materials.
Using Compound Materials
Using Raytrace Materials
Using Architectural Materials
Applying Multiple Materials

Understanding Material Map Types
Using the Maps Rollout: Ambient, Diffuse, Roughness, Specular, Glossiness, Self-Illumination, Opacity, Filter Color, Bump, Reflection, Refraction, Displacement.

Controlling mapping coordinates, UVW Mapping.
Rendering View with Objects and Materials.

Working with Cameras.
Camera Techniques for Rendering.
Setting Camera Parameters
Animating and rendering camera view.

Lighting Techniques.
Default lighting
Omni light
Spotlight
Direct light
Skylight
Area Omni and Area Spot
Creating and Positioning Light Objects
Viewing a Scene from a Light
Altering Light Parameters

Advanced Lighting Techniques.
Working with Advanced Lighting Materials
Advanced Lighting.

Working on Advanced Materials, Camera views and Advanced Lighting with Rendering.
Animating with Constraints and Controllers.
Working with the Track View
Editing Curves
Working with Controllers
Synchronizing to a Sound Track
Using the Sound Options dialog box
Adding sound to an animation

Creating Particles and Particle Flow
Creating a Particle System

Using Space Warps
Using Dynamic Objects
Animating and Rendering with Space warps objects.

Using Atmospheric Effects
Animating and Rendering Using Atmospheric effects.
Lighting System with Rendering Lens Effects.
Creating Lens Effects
Glow, Ring, Ray, Star, Streak, Auto Secondary, Manual Secondary.

Light Rendering with Raytrace shadows.
Controlling the Raytracer and Raytrace Shadows.

Using the Video Post Rendering.
Completing Post-Production with the Video Post Interface
Working with Sequences
Working with Lens Effects Filters
Working with Ranges


Call: 0207 580 6868
email: courses@london-college.com

 
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Complete Solution
 
Graphic Design(Photoshop+Flash) and AutoCAD = £1200
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AutoCAD 2D and 3D + 3D Studio Max Animation= £1500
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